Payout Table |
Collin's Choices | ||||
r | s | t | u | ||
Rowland's Choices |
a | 6 | 4 | -1 | -8 |
b | -3 | 1 | -4 | 6 | |
c | -2 | -5 | 5 | 2 |
Table with strategies |
Collin's Choices | |||||
r | s | t | u | |||
0.4 | 0.3 | 0.2 | 0.1 | |||
Rowland's Choices |
a | 0.5 | 6 | 4 | -1 | -8 |
b | 0.22 | -3 | 1 | -4 | 6 | |
c | 0.28 | -2 | -5 | 5 | 2 |
Therefore, we can construct a new table giving the expected value in each cell. That new table, having the expressions in each cell, is:
Table of expected values: expressions |
Collin's Choices | |||||
r | s | t | u | |||
0.4 | 0.3 | 0.2 | 0.1 | |||
Rowland's Choices |
a | 0.5 | 0.5*0.4*6 | 0.5*0.3*4 | 0.5*0.2*(-1) | 0.5*0.1*(-8) |
b | 0.22 | 0.22*0.4*(-3) | 0.22*0.3*1 | 0.22*0.2*(-4) | 0.22*0.1*6 | |
c | 0.28 | 0.28*0.4*(-2) | 0.28*0.3*(-5) | 0.28*0.2*5 | 0.28*0.1*2 |
And the same table with the expressions evaluated is:
Table of expected values: computed |
Collin's Choices | |||||
r | s | t | u | |||
0.4 | 0.3 | 0.2 | 0.1 | |||
Rowland's Choices |
a | 0.5 | 1.2 | 0.6 | -0.1 | -0.4 |
b | 0.22 | -0.264 | 0.066 | -0.176 | 0.132 | |
c | 0.28 | -0.224 | -0.42 | 0.28 | 0.056 |
The computations to arrive at the expected value for the game are significant. However, we might consider the following matrices:
The answer comes from the actions of matrix multiply R * P, which we can do since R is 1 x 3 and P is 3 x 4, then we are multiplying the row that is R times each of the columns in P. In that way we are applying the frequency distribution held in R to each of the corresponding column entries in P. For example, the first frequency distribution value is 0.50. If we were to multiply R * P we would be multiplying that 0.50 times each of the four top row entries in P. That is, we would be applying that frequency distribution value to each of the four different entries in the first row of P.
In a similar fashion, looking at P * C, which is legal since that would be a 3 x 4 matrix times a 4 x 1 matrix, we would be multiplying each row of P times the column of values that is C. Again, taking the first (i.e., the top) entry in C we would be applying each of the first entries in each of the rows of P to the frequency distribution in the top entry of C. That is, we would be applying Collin's first strategy value to each of the entries in P that represent the payoffs associated with Collin's first option.
In short, if we multiply R * P * C we will not only have performed all 12 of the computations seen in the matrix above, we will also have added all of them together. In fact, if we do perform R * P * C the result is a 1 x 1 matrix with the single value Thus, the expected value of the game given the two strategies, is 0.75. In fact, for any given two-person, zero sum game with a payoff matrix P with two players, Rowland with strategy R and Collin with strategy C, as long as the payoff matrix has rows corresponding to Rowland's options and columns corresponding to Collin's options and Rowland's strategy is a single row and Collin's strategy is a single columnm, then the expected value of the game for those two strategies is the single value in R * P * C.
Next we look at a miscarriage of fairness. If one of the players is aware of the other player's strategy, then the player in the "know" can come up with a "pure" strategy (always choosing a particular action) to minimize loss / maximize gain depending on the game. We will consider two situations. First, what if Rowland knows Collin's strategy. In that case, the most we can say about the matrices is that P and C have not changed, but R = [a b c ;]. But that means that we can perform P * C. That will leave us with
The second case has Collin knowing Rowland's strategy. In that case the most we can say about the matrices is that R and P have not changed, but C = [r s t u ]T. But that means that we can perform R * P. That will leave us with
©Roger M. Palay Saline, MI 48176 September, 2010