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We are assuming that the calculator is turned on and that there is nothing on the
home screen. Figure 1 represents such a situation. The first thing that we will
do is to move to the GRAPH screen by pressing the |
![]() | Figure 2 represents a graph of some functions left over from an earlier user of the calculator. We want to get rid of these. Figures 3-7 demonstrate removing functions from the graph. If your calculator has no functions on it you may want to move directly to Figure 8, although it would be good to at least check to be sure that no functions are already defined. |
![]() | We get to Figure 3 by pressing the ![]() ![]() ![]() In Figure 3 we see that there are 4 functions already assigned to y1 through y4. The blinking cursor starts on the first character of the first function, in this case a negative sign. |
![]() | We can clear the first function by pressing the
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![]() | To move to the next function, press the
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![]() | We can clear the second function by pressing the
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Then we can move down to the next line with the
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![]() | We leave Figure 6 and move to Figure 7 by pressing the
![]() ![]() |
We can pick up here, assuming that no functions have
been defined in the calculator.
We force the calculator into graph mode by pressing the
key. That should create a
graph similar to Figure 7, although the axes may
not be shown, or if they are present, the tick-marks may be spaced
in a different pattern. We are going to move forward at this point to
select our own RANGE settings. RANGE is one of the options in the
GRAPH menu at the bottom of the screen.
![]() | We move from the GRAPH screen of Figure 7 by selecting the
second option, RANGE, from the menu. We do this
by pressing the ![]() The values in the RANGE screen determine the range of values tht can be seen on the GRAPH screen. |
![]() | We are going to change the settings in the RANGE screen.
We start with the xMin value.
We will type ![]() ![]() ![]() (NOTE: it is essential that we use the "negative" key, ![]() ![]() |
![]() | We press the ![]() The xScl value and the yScl value in Figure 10 indicate that the graph should have a tick mark for multiple of 1 on each of the scales. That is, at 1, 2, 3, 4, 5,... and at -1, -2, -3, -4, -5,.... If the xScl value had been set to 5, then there would be a tick-mark at -10, -5, 5, and 10 on the x-axis. |
![]() | We return to the GRAPH window by pressing the ![]() |
We continue with entering the functions into our calculator. We want to enter and graph the functions f(x)=3x-2, g(x)=3x+5, and h(x)=(-x-1)/3. We will do this one function at a time. The functions will be assigned to the successive y index = values, y1, y2, and y3.
![]() | To move from the GRAPH display of Figure 11 to the
"Y=" display of Figure 12, we press the ![]() |
![]() | We enter the function as ![]() ![]() ![]() ![]() |
![]() | We had the function defined in Figure 13. Therefore, if we return to the
GRAPH display by pressing the ![]() ![]() It is interesting to note that the point (-1,-5) is also on the graph, but we can not see it. The menu at the bottom of the screen is covering the bottom 8 rows of dots on the screen, including the point assigned to (-1,-5). |
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We can remove the menu at the bottom of the screen by pressing the
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Now that we have removed the menu, how do we get it back? Press the
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Note that the the directions for obtaining Figure 15 assume that you are coming from Figure 14, not Figure 14a. If you changed the screen to Figure 14a by clearing the menu, use the GRAPH key to restore the menu, as in Figure 14.
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Now we want to enter the second function, y=3x+5.
To do this we return to the y(x)= screen by pressing the
![]() |
![]() | We press the ![]() |
![]() | On that second line we enter ![]() ![]() ![]() ![]() |
![]() | We can see the two functions defined in Figure 17 by pressing the
![]() ![]() |
Now that we can see the graphs in Figure 18, it turns out that I do not want graphs that are so close together. We will change the problem requirements so that the second function becomes g(x)=3x+11.
![]() | Since we want to change the definition of the second function to
g(x)=3x+11, we need to move back to the y(x)= screen by pressing the
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![]() | We have moved the blinking cursor down one line by pressing the
![]() ![]() |
![]() | Now we can press ![]() ![]() |
![]() | We return to the GRAPH screen by pressing the
![]() ![]() Note that the lines are parallel. This is what we expect given that they each have slope equal to 3. |
![]() | We return to the y(x)= screen to enter the third function by
pressing the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | We move to the GRAPH screen by
pressing the ![]() ![]() |
![]() | We can change the way the functions appear by changing the settings in the
RANGE screen. However, rather than change those settings directly,
the calculator provides some special features that affect the RANGE settings. We find these
features in the ZOOM menu. We open the ZOOM menu
by pressing the ![]() ![]() |
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The ZOOM menu option that we want to explore first is ZSTD, which is the fourth option
on the screen. If we press the ![]() |
![]() | Press the ![]() ![]() |
As we look at Figure 26, we might be concerned by the fact that the graph of the last function does not appear to be perpendicular to the graphs of the first two functions. Each of the first two functions has slope=3. The last function has slope=-1/3. We may know that lines with slopes that multiply to be -1 are supposed to be perpendicular, that is, they should meet in a 90° angle. However, looking at Figure 26, those lines do not appear to be perpendicular.
The problem is in the RANGE settings. The screen on the calculator has many more points going across the screen than it does going up and down the screen. Therefore, with a ZSTD setting, where the x-values go from -10 to 10 and the y-values go from -10 to 10, the screen is essentially stretched left and right to use the extra horizontal points on the screen. The screen is made up of lots of dots, called pixels (for picture elements), arranged in rows and columns. There are only so many vertical pixels and there are more horizontal pixels. The Y-values are spread from -10 to 10 across the vertical pixels. The X-values are spread from -10 to 10 across the horizontal pixels. Because there are more horizontal pixels, the horizontal dot-to-dot change in value is different from the vertical dot-to-dot change in value. The result of this is that lines that should be perpendicular do not appear to be perpendicular. Also, lines with a slope just slightly more than 1 will appear as lines sloping at less than 45° from the horizontal. It would be nice if we had some way to correct for this "stretching", and we do. The calculator has a ZOOM menu option that adjusts the RANGE settings so that it compensates for the extra width in the screen.
![]() | For Figure 28 we re-open the ZOOM menu by pressing the
![]() |
![]() | We press the ![]() ![]() |
![]() | Here we note that the third graph does seem to be perpendicular to the other two graphs. Furthermore, the slope of the first two graphs corresponds a bit better to our expectation for a slope of 3. Let us see what the ZSQR option did to the settings in the RANGE screen. |
![]() | To get to Figure 31, we press the ![]() |
![]() | The previous Figures demonstrated the ZSTD and
the ZSQR options. Now we will look at another option, the ZDECM option.
We open the ZOOM menu via the ![]() ![]() ![]() |
![]() | The result of using the ZDECM option is the graph reproduced in Figure 33. The lines still look perpendicular, but the extent of the graph seems to have been cut down. Judging by the tick-marks, the x-values run from somewhere less than -6 to somewhere over 6, and the y-values go from just less than -3 to slightly more than 3. |
![]() | If we press the ![]() It just so happens that there are 63 vertical pixels and 127 horizontal pixels on the TI-83 screen. By choosing the values shown in Figure 34, the calculator is making sure that moving one pixel left, right, up, or down, corresponds to a change of exactly 0.1. Therefore, we will have pixels at points such as (2.0,3.0) and (-3.4,-1.2). That is why this setting is called ZDECM. |
![]() | The ZOOM options that we have demonstrated so far,
ZSTD, ZSQR, and ZDECM, have taken immediate effect on
the graph. Now we will look at BOX, an option that requires us to
press a few more buttons. We return to the ZOOM screen
by pressing the ![]() The idea of a BOX zoom is that we will draw a box around a portion of
the graph. Then we will have the calculator change the RANGE settings so that
a new GRAPH screen will be that entire box. Let us see how this works.
To select BOX we merely press the |
![]() | Figure 36 is the result of starting the BOX process. It looks remarkably the same as Figure 33. However, one point, one dot, one pixel, has changed. The pixel at the origin, circled in red in Figure 36, is now white. It is marking a possible location for a corner of the box that we will draw. The coordinates of that pixel are given at the bottom of the screen, namely x=0 and y=0. |
![]() | I want to draw a box around the intersection of the first and third graphs.
To do this I will move the pointer to (-0.3,0.4) by using the
![]() ![]() |
![]() | To signal that this is the location for one corner
we press the ![]() |
![]() | Now we use the ![]() |
![]() | We use the ![]() This is the box that we want to expand to the full screen size. To accept this box we press the
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![]() | Figure 41 shows the new display. It is focused onto the box that we drew in Figure 40. |
![]() | Figure 42 represents the result of
pressing the ![]() |
![]() | We will use the cursor keys to re-position the cursor to the point
shown in Figure 43. Notice that we have lost the nice even decimal values
that we had before. This is due to the fact that the box we drew in
Figure 40 did not have the 63 by 127 height to width ratio that we had
established earlier. As a result, the lines no longer look to be
perpendicular.
We press the |
![]() | In Figure 44 we have used the cursor keys to outline a box that we will expand to the entre screen. |
![]() | We press the ![]() |
![]() | We can look at the RANGE setting by pressing the
![]() ![]() |
![]() | Now we return to the GRAPH screen by pressing the
![]() ![]() ![]() |
![]() | In Figure 48 we have pressed
the ![]() |
![]() | In Figure 49 we have moved the marker closer to the point of intersection of the two lines. |
![]() | In Figure 50 we have moved the + as much onto the intersection of the two lines as
we can. It is partially hidden by the lines. The coordinates suggest that we are quite close to the
point (0.5,-0.5).
We might notice that (0.5,-0.5) is a solution to y=3x-2 and to y=(-x-1)/3. In short,
it is the point of intersection.
For the given xMin, xMax, yMin, and yMax, the point (0.5,-0.5) is not one of the pixels on the screen. In a sense it is between pixels. That is why we can get close, but we can not hit it exactly on the screen in Figure 50. If we were to properly adjust the settings on the RANGE screen we could get this to be such a point. (xMin=0.437, xMax=0.563, yMin=-0.531, yMax=-0.469 would work.) |
![]() | We will return to the ZOOM menu to try out another option. Press
![]() ![]() |
![]() | The red circle drawn in Figure 52 is meant to help identify the blinking
pointer that is at the last place we had the + pointer.
We will leave that point where it is and press the ![]() |
![]() | The ZOUT option has been performed to transform Figure 52 into Figure 53.
The point has not moved, but the graph covers a larger area, as is evidenced by the appearance
of the axes. Also, as expected, our point is now in the center of the screen. And, we are
still in ZOUT mode. We can perform the option again merely by
pressing the ![]() |
![]() | Here we have moved out further. We can even see the second function over on the left side. |
![]() | Again, we return to the ZOOM menu, first by pressing the via the ![]() ![]() |
![]() | Again, as in Figure 52, there is a marker at the intersection of the first and third functions. It is difficult to see the marker because the lines cover it. However, we can notice the white spot in the intersection. In addition, we are familiar enough with the graph to use the coordinates to locate the marker. |
![]() | We use the cursor keys, ![]() ![]() ![]() |
![]() | In Figure 58 we see the result of the ZIN option. The center is where we had set the marker in Figure 57. We now have a close-up view of this region. And, we are still in ZIN mode, as noted by the marker. |
![]() | We will move even closer to the point of intersection, using the cursor
keys.
Figure 59 shows this new location.
Press ![]() |
![]() | In Figure 60 we are so close to the point of intersection that we have lost the axis from the screen. Note that we are still in ZIN mode. |
![]() | Repeating the process one more time, we will move the marker so that it is
above and to the right of the point of intersection. This is shown in Figure 61.
Again, press the ![]() |
![]() | In Figure 62 we have closed in even more than before, but it is hard to tell from the screen. After all, we are looking at two straight lines and at their point of intersection. Once we are so close that we can not see other lines or the axes, the picture just does not change. We should notice the change if we moved the marker. Each time we ZIN, we decrease the change in the coordinates whenever we move the marker one pixel. |
![]() | We can leave the ZIN mode by pressing the
![]() ![]() ![]() |
![]() | Looking at Figure 64, we can see that the entire width of the graph in Figure 63 represented x-values from about -3.447073704561 to -3.25484687439, while the entire screen height represented y-values from about .758318158221 to .885334287253. |
![]() | There is more that we want to demonstrate here. Let us return to the
standard view of the GRAPH. To do this we move to the ZOOM menu
via the ![]() ![]() ![]() |
![]() | The next change that we will make will be to modify the third equation
from y3=(-x-1)/3 to y3=(-x+13)/3.
To do this, first move to the y(x)= screen by
pressing the ![]() |
![]() | In Figure 66 we positioned the cursor on top of the subtraction sign.
Now we replace that subtraction with a plus sign by
pressing the ![]() ![]() |
![]() | We want to insert a character here. We move the calculator into INSERT mode
by pressing ![]() ![]() |
![]() | The character that we want to insert is the number 3, so we
press the ![]() |
![]() | We exit INSERT mode and return to the GRAPH screen
by pressing the ![]() ![]() |
![]() | We have looked at four of the
five menu items in the main menu shown at the
bottom of the screen. Let us check out the remaining menu item.
If we press the ![]() In TRACE mode, we use the left and right cursor keys to move the blinking marker along the equation identified by the number at the top right of the screen. We use the up and down cursor keys to make the blinking marker jump from one equation to the next. |
![]() | For Figure 72 we have used just the ![]() |
![]() | To move from Figure 72 to Figure 73 press
the ![]() |
![]() | We can press the ![]() |
![]() | We will use the ![]() |
![]() | For Figure 76 we have pressed the ![]() |
![]() | For Figure 77 we have shifted to the ZOOM
menu by pressing the ![]() ![]() ![]() |
![]() | In Figure 78 we are in the middle of the ZIN option. Although it is hard to recognize on the printed screen (because it is not blinking here) the marker is right where we left it. It does show as a single pixel white spot near the point of intersection. |
![]() | We move from Figure 78 to Figure 79 by pressing the
![]() |
![]() | For Figure 80 we have returned to the
ZOOM menu and selected the BOX option. Then we have located the corner
of the box and we have pressed the
![]() |
![]() | This picture shows the marker as moved to the opposite corner of the box. |
![]() | Having drawn the box in the previous screens, we press the
![]() |
![]() | At this point we can press the ![]() |
![]() | In Figure 84 we have moved the + marker so that is approximately on top of the intersection of the two lines. Judging from the coordinates at the bottom of the screen, the lines cross at or near (1.9,3.7). Let us manufacture a screen that uses decimal values and that includes this point. |
![]() | We can return to the RANGE screen by pressing
![]() ![]() |
![]() | If we want the screen to have (1.9,3.7) as the center, then we can set the xMin to 1.9-0.0063, xMax to 1.9+0.0063, yMin to 3.7-0.0031 and yMax to 3.7+0.0031. We can do the arthmetic in our heads and enter the correct values, or we can actually enter the expressions (e.g., 1.9-0.0063) and the calculator will simplify the values. Figure 86 shows the status of the screen after all values have been entered. |
![]() | By pressing the ![]() |
![]() | Pressing the ![]() |
![]() | We can shift the TRACE focus from equation 1 to equation 3 by
pressing the ![]() |
![]() | Figure 90 is the result of moving the TRACE marker to the right. At each step of the move the coordinates change. It is important to note that the coordinates are those of the real line, not of the selected pixels. After all, a close inspection of the line for equation 3 reveals that, in Figure 90, it is made up of groups of three horizontally adjacent pixels. Remember that the equation has a slope of 1/3. If we have created a screen with equal horizontal and vertical spacing, then it should take three horizontal pixels for each vertical one. However, as the TRACE marker moves across the three pixels, the y-coordinate will show the appropriate changing value. |
![]() | Pressing ![]() |
That is all for this page. Hopefully, it has given you a chance to do some graphing and to learn to use the various keys and options on the calculator.
There are many other graphing features on this calculator. Their explanation and illustration will have to wait for another page.
©Roger M. Palay
Saline, MI 48176
February, 1999