|
We are assuming that the calculator is turned on and that there is nothing on the
home screen. Figure 1 represents such a situation. The first thing that we will
do is to move to the graph screen by pressing the |
| Figure 2 represents a graph of some functions left over from an earlier user of the calculator. We want to get rid of these. Figures 3-7 demonstrate removing functions from the graph. If your calculator has no functions on it you may want to move directly to Figure 8, although it would be good to at least check to be sure that no functions are already defined. |
| We get to Figure 3 by pressing the key.
This brings up a display of all of the functions that are currently defined for
graphing on the calculator. Each separate function starts with Ysubscript= such
as Y1= or Y2=.
If there is nothing after the equal sign then there is no function assigned there. In Figure 3 we see that there are 4 functions already assigned to Y1 through Y4. The blinking cursor starts on the first character of the first function, in this case a negative sign. |
| We can clear the first function by pressing the
key. The result is shown in Figure 4.
|
| To move to the next function, press the
key. This puts the blinking cursor
onto the negative sign in the second function, as shown in Figure 5.
|
| We can clear the second function by pressing the
key. The result is shown in Figure 6.
Then we can move down to the next line with the
|
| We leave Figure 6 and move to Figure 7 by pressing the
key. That takes us to the GRAPH screen.
Figure 7 represents the conclusion of our efforts to clear out all of the
pre-existing functions. We now have a clear graph.
|
We can pick up here, assuming that no functions have
been defined in the calculator.
We force the calculator into graph mode by pressing the
key.
| Figure 8 shows a typical empty graph. Note that the axes are displayed
and that there are numerous small "tick-marks" on the axes. Figure 8
has been augmented in red to point out those tick-marks.
Note that it is entirely possible that your calculator does not show the axes. There is a possible reason for this, namely that the WINDOW being displayed does not contain the axes. The correction for this is covered in Figures 9 through 12. |
| As it is shown, Figure 8 does not indicate the value associated with the tick-marks.
We want to see the limits of the x and y values on the screen. To do this
we move to the "WINDOW" screen by pressing the key. Figure 9 shows the values that were
in effect for the calculator used here. Of course, your calculator may have
different values.
|
| We will agree on the limits that we want to use for our display.
In particular, we want the left edge of the display to correspond to a x value of -10.
To do this we press the keys
. (NOTE: it is essential that we use the
"negative" key, , and not the
key when we enter this value.
We want a negative value. We do not want to subtract.)
This leaves the screen as seen in Figure 10.
|
| Figure 11 represents a "WINDOW" screen with new values. The Xmin value was
set in Figure 10. We use the key to move down to the
Xmax value, which we set to 10.
Then the
keys to move to the Ymin field. We set that to negative five (-5)
and go down to the Ymax field which we set to 15. This is the condition
shown in Figure 11.
The Xscl value and the Yscl value in Figure 11 indicate that the graph should have a tick mark for multiple of 1 on each of the scales. That is, at 1, 2, 3, 4, 5,... and at -1, -2, -3, -4, -5,.... If the Xscl value had been set to 5, then there would be a tick-mark at -10, -5, 5, and 10 on the x-axis. The Xres value indicates that the graph should be drawn by plotting a Y value for every X value along the X-axis. If the Xres value had been set to 2, then the graph will be drawn by plotting Y value for every second X value along the X-axis. |
|
We return to the GRAPH window by pressing the key. Now, unless there
is some other problem, your calculator screen should appear exactly as is shown in Figure 12.
|
We continue with entering the functions into our calculator. We want to enter and graph the functions f(x)=3x-2, g(x)=3x+5, and h(x)=(-x-1)/3. We will do this one function at a time. The functions will be assigned to the successive Ysubscript values, Y1, Y2, and Y3.
| To move from the GRAPH display of Figure 12 to the
"Y=" display of Figure 13, we press the key.
The blinking cursor is positioned so that we can enter our first function.
|
| We enter the function as
and keys.
The display should match Figure 14.
|
| We had the function defined in Figure 14. Therefore, if we return to the
GRAPH display by pressing the key we will see the
graph of the function Y=3X-2 as is shown in Figure 15. Note that the ordered pairs
(0,-2) and (-1,-5) and (4,10) are part of the function. Figure 15 has been augmented with
red markings to identify these points. |
| Now we want to enter the second function, Y=3X+5.
To do this we return to the Y= screen by pressing the
key. Figure 16 shows that screen. We can see the
existing Y1=3X-2 function, although the blinking cursor is covering the 3.
|
| We press the key to move to the Y2= line.
There we enter
.
This produces the changed screen shown in Figure 17. |
| We can see the two functions defined in Figure 17 by pressing the
key. This brings up the GRAPH screen
reproduced in Figure 18. |
| Since we want to change the definition of the second function to
g(x)=3x+11, we need to move back to the Y= screen by pressing the
key. Again, in Figure 19, we are in the Y= screen with the
blinking cursor covering the 3 in the first function.
|
| We have moved the blinking cursor down one line by pressing the
key, and then we move to the right
by pressing the key 3 times. This leaves the
blinking cursor covering the 5, as in Figure 20. |
| Now we can press
to generate the 11 that we want.
|
| We return to the GRAPH screen by pressing the
key. Figure 22 shows the graphs of the two functions.
Note that the lines are parallel. This is what we expect given that they each have slope equal to 3. |
| We return to the Y= screen to enter the third function by
pressing the key.
Then we move down two lines by pressing
. Finally, we insert the desired function by pressing
. The result is shown in Figure 23.
|
| We move to the GRAPH screen by
pressing the key. Figure 24 reproduces the graph of the three functions.
|
| We can change the way the functions appear by changing the settings in the
WINDOW screen. However, rather than change those settings directly,
the calculator provides some special features that affect the WINDOW settings. We find these
features in the ZOOM screen. We open the ZOOM screen
by pressing the key. Figure 25 shows that ZOOM screen
with the first choice, 1:ZBox, highlighted. |
| The ZOOM screen option that we want to explore first is 6:ZStandard. Figure 26
shows that we have moved down to the 6:ZStandard line by pressing the
key 5 times. Once the 6:ZStandard line is highlighted, we can select it
by pressing the key. (Alternatively, we can select option 6, without even
highlighting it, by pressing the key. This is a faster method.
It selects and executes a line in one push of a key. I will not employ that method here because
it is harder to follow with pictures.)
|
| Having selected the ZStandard option, the calculator returns to the GRAPH screen and re-displays the graph. Notice in Figure 27 that the x-axis (the horizontal line) has moved to the middle of the screen. This is different from what we had in Figure 24. We can see the cause of this change if we return to the WINDOW screen so that we can review the settings there. |
| Press the key to return to the WINDOW screen.
The change from Figure 11 to Figure 28 is seen in the values assigned to Ymin and Ymax.
In the new version, the calculator display will go from -10 at the bottom to +10 at the top.
This means that the x-axis (where each y value is 0) will be in the middle of the graph.
|
As we look at Figure 27, we might be concerned by the fact that the graph of the last function does not appear to be perpendicular to the graphs of the first two functions. Each of the first two functions has slope=3. The last function has slope=-1/3. We may know that lines with slopes that multiply to be -1 are supposed to be perpendicular, that is, they should meet in a 90° angle. However, looking at Figure 27, those lines do not appear to be perpendicular.
The problem is in the WINDOW settings. The screen on the calculator has many more points going across the screen than it does going up and down the screen. Therefore, with a ZStandard setting, where the x-values go from -10 to 10 and the y-values go from -10 to 10, the screen is essentially stretched left and right to use the extra horizontal points on the screen. The screen is made up of lots of dots, called pixels (for picture elements), arranged in rows and columns. There are only so many vertical pixels and there are more horizontal pixels. The Y-values are spread from -10 to 10 across the vertical pixels. The X-values are spread from -10 to 10 across the horizontal pixels. Because there are more horizontal pixels, the horizontal dot-to-dot change in value is different from the vertical dot-to-dot change in value. The result of this is that lines that should be perpendicular do not appear to be perpendicular. Also, lines with a slope just slightly more than 1 will appear as lines sloping at less than 45° from the horizontal. It would be nice if we had some way to correct for this "stretching", and we do. The calculator has a ZOOM option that adjusts the WINDOW settings so that it compensates for the extra width in the screen.
| For Figure 29 we have moved back to the ZOOM screen by
pressing the key. The option that we want is
5:ZSquare and we have used to key to move the
highlight down to that option. Now, to move to Figure 30, pess the
key |
| Once we have selected the ZSquare option, the calculator re-displays the graph, as shown in Figure 30. Here we note that the third graph does seem to be perpendicular to the other two graphs. Furthermore, the slope of the first two graphs corresponds a bit better to our expectation for a slope of 3. Let us see what the ZSquare option did to the settings in the WINDOW screen. |
| We move back to the window screen by pressing the
key. The result is given in Figure 31. Note that the
Ymin and Ymax values remain as before in Figure 28.
However, the Xmin and Xmax values
have been changed so that we have a wider Domain. The new values mean that the
dot-to-dot change in values on the x-axis corresponds
to the dot-to-dot change in values on the y-axis.
Therefore, with these settings, graphs will look more the way that we expect them to appear.
|
| The previous Figures demonstrated the ZStandard and
the ZSquare options. Now we will look at another option, the ZDecimal option.
We return to the ZOOM screen via the key.
Then we move the highlight down to the 4:ZDecimal option with the
key. |
| We select the ZDecimal option in Figure 32 by pressing the
key. The result is the graph reproduced in Figure 33.
The lines still look perpendicular, but the extent of the graph seems to have been cut down.
Judging by the tick-marks, the x-values run from somewhere less than -4 to somewhere
over 4, and the y-values go from just less than -3 to slightly more than 3.
|
| If we press the key we return to the WINDOW
screen and we can see what ZDecimal has really done.
Figure 33a shows us the new values with
the blinking cursor covering the negative sign.
The 4.7 and 3.1 values are just about what we guessed from looking at
Figure 33. It just so happens that there are 63 vertical pixels and 95 horizontal pixels on the TI-83 screen. By choosing the values shown in Figure 33a, the calculator is making sure that moving one pixel left, right, up, or down, corresponds to a change of exactly 0.1. Therefore, we will have pixels at points such as (2.0,3.0) and (-3.4,-1.2). That is why this setting is called ZDecimal. |
| The ZOOM options that we have demonstrated so far,
ZStandard, ZSquare, and ZDecimal, have taken immediate effect on
the graph. Now we will look at ZBox, an option that requires us to
press a few more buttons. We return to the ZOOM screen
by pressing the key.
The idea of a ZBox zoom is that we will draw a box around a portion of
the graph. Then we will have the calculator change the WINDOW settings so that
a new GRAPH screen will be that entire box. Let us see how this works. Since 1:ZBox is
already highlighted, merely press the |
| Figure 35 is the result of starting the ZBox process. It looks remarkably the same as Figure 33. However, one point, one dot, one pixel, has changed. The pixel at the origin, circled in red in Figure 35, is now white. It is marking a possible location for a corner of the box that we will draw. The coordinates of that pixel are given at the bottom of the screen, namely x=0 and y=0. |
| I want to draw a box around the intersection of the first and third graphs.
To do this I will move the pointer to (-0.3,0.4) by using the
and keys. I have done that
in Figure 36 until I have the pointer at (-0.3,0.4) as noted by the coordinates at the
bottom of the screen. This point will be the upper left corner of the box that I will draw. |
| To signal that this is the location for one corner
we press the key. The calcualtor responds by
placing a small square at the corner point selected. |
| Now we use the key to move the pointer
down to the point (-0.3,-1.1). As we do this, the calculator extends the side of the
box from the corner spot that we selected. |
| We use the key to move the cursor to the right
until we are at the point (1.7,-1.1), causing the calculator to draw the box from the
specified corner to the pointer. In Figure 39 we can see that box.
This is the box that we want to expand to the full screen size. To accept this box we press the
|
| Figure 40 shows the new display. It is focused onto the box that we drew in Figure 39. In addition, we are still in ZBox mode. Note the pointer at position (0.7,-0.35). This is the point precisely in the center of the box that we drew in Figure 39, and it is the point in the center of Figure 40. |
| Figure 41 represents the result of moving the pointer one pixel to the left
and one pixel down
from where it was in Figure 40. We did that by pressing the key
one time, and then presing the key one time.
Notice that we no longer have nice decimal values for the pixels. That is because we have ruined the
required ratio of length to width for the screen. |
| We can continue to box in the intersection of the two lines. We
press the key to mark a corner of our next box.
Figure 42 shows that corner has been set. |
| We use the cursor keys to move to the opposite corner position. The calculator
draws the box around the area we wish to expand to a full screen. Figure 43 shows that box.
We press the key to move to Figure 44. |
| The box that we created in Figure 43 has been expanded to the full screen of Figure 44. Again our ratios are off so lines that should be (and are) perpendicular do not appear to be so on the screen. We are still in ZBox mode as noted by the marker and the coordinate display. |
| Pressing the key
will take us to the WINDOW screen so that we can see just how the ZBox operations that we
have performed have changed the settings.
Note in Figure 45 that the limits on x and y force us to focus in on a small area
of the coordinate plane.
|
| We can return to the ZOOM screen, by pressing , and
we can use one of the earlier options, ZSquare, to adjust the x and y limits to
make our graph have equal vertical and horizontal movements.
As before, we move to highlight the option we want and then we press
to accept that option. |
| Figure 47 shows a new graph, but this time adjusted for equal horizontal and vertical movement. Note tht the lines appear to be perpendicular, again. |
| Figure 48 shows the result of pressing the key.
The calculator shifts into a mode where it displays a + as a marker, along with the
coordinates of the pixel at the center of the +.
|
| Figure 49 shows the screen as we have moved the + to the right and down, moving toward the point of intersection of the two lines. |
| In Figure 50 we have moved the + as much onto the intersection of the two lines as
we can. It is partially hidden by the lines. The coordinates suggest that we are quite close to the
point (0.5,-0.5).
We might notice that (0.5,-0.5) is a solution to y=3x-2 and to y=(-x-1)/3. In short,
it is the point of intersection.
For the given Xmin, Xmax, Ymin, and Ymax, the point (0.5,-0.5) is not one of the pixels on the screen. In a sense it is between pixels. That is why we can get close, but we can not hit it exactly on the screen in Figure 50. If we were to properly adjust the settings on the WINDOW screen we could get this to be such a point. (Xmin=0.453, Xmax=0.547, Ymin=-0.531, Ymax=-0.469 would work.) |
| We will return to the ZOOM screen to try out another option. Press
and then use the key
two times to move the 3:ZOut option, as in Figure 51.
The ZOut option allows us to determine a new center for the graph and then to
increase the horizontal and vertical span around that center point.
Press the key to start the ZOut option. |
| The red circle drawn in Figure 52 is meant to help identify the blinking
pointer that is at the last place we had the + pointer.
We will leave that point where it is and press the key
to finish the ZOut option. |
| The ZOut option has been performed to transform Figure 52 into Figure 53.
The point has not moved, but the graph covers a larger area, as is evidenced by the appearance
of the axes. Also, as expected, our point is now in the center of the screen. And, we are
still in ZOut mode. We can perform the option again merely by
pressing the key, which we do to move to Figure 54. |
| Here we have moved out further. We can even see a portion of the second function over on the left side. |
| Again, we return to the ZOOM screen via the key.
This time we will investigate the 2:ZIn option.
We move the highlight down to the second line, and then press
to move to Figure 56.
|
| Again, as in Figure 52, there is a marker at the intersection of the first and third functions. It is difficult to see the marker because the lines cover it. However, we can notice the white spot in the intersection. In addition, we are familiar enough with the graph to use the coordinates to locate the marker. |
| We use the cursor keys, and
, to move the marker closer to the
intersection of the second and third functions.
Figure 57 shows that we have moved the marker. This will be the
center of a new screen where we focus in on this region.
We press the key to
complete the ZIn option. |
| In Figure 58 we see the result of the ZIn option. The center is where we had set the marker in Figure 57. We now have a close-up view of this region. And, we are still in ZIn mode, as noted by the marker. |
| We will move even closer to the point of intersection, using the cursor
keys, and then press to perform another ZIn. |
| In Figure 60 we are so close to the point of intersection that we have lost the axis from the screen. Note that we are still in ZIn mode. |
| Repeating the process one more time, we will move the marker so that it is
above and to the right of the point of intersection. This is shown in Figure 61.
Again, press the key to finish the ZIn option. |
| In Figure 62 we have closed in even more than before, but it is hard to tell from the screen. After all, we are looking at two straight lines and at their point of intersection. Once we are so close that we can not see other lines or the axes, the picture just does not change. We should notice the change if we moved the marker. Each time we ZIn, we decrease the change in the coordinates whenever we move the marker one pixel. |
| Even without leaving the ZIn mode, we can move the marker to the point of intersection to see if we can get a good approximation to the coordinates of that point. From Figure 63, where the marker has been moved to the approximate point of intersection, we might expect x=-3.4 and y=0.8. |
| In Figure 64 we return to the WINDOW screen by pressing the
key. We can see that the entire width of the
graph in Figure 63 represented x-values from about -3.445031
to -3.312052, while the entire screen height represented y-values
from about .76247791 to .8501728. |
| There is more that we want to demonstrate here. Let us return to the
standard view of the GRAPH. To do this we move to the ZOOM screen
via the key, and then move the highlight to the
6:ZStandard option. |
| We move from Figure 65 to Figure 66 by pressing the
key to accept the ZStandard option. This re-displays the graph.
Notice that we have lost the sense of equal horizontal and vertical scales by doing this.
The lines no longer appear perpendicular.
|
| The next change that we will make will be to modify the third equation
from Y3=(-x-1)/3 to Y3=(-x+13)/3.
To do this, first move to the Y= screen by
pressing the key.
Then, we use the cursor keys to move the blinking cursor onto the subtraction sign,
as shown in Figure 67.
|
| In Figure 67 we positioned the cursor on top of the subtraction sign.
Now we replace that subtraction with a plus sign by
pressing the key. Then we move to the right
two places by using the key twice.
This leaves us with the blinking cursor on top of the right parenthesis, as is shown in Figure
68. |
| We want to insert a character here. We move the calculator into INSERT mode
by pressing .
The blinking block cursor changes to a blinking underline cursor
to indicate that we are in INSERT mode. Figure 69 has been augmented with
a red parenthesis to remind us that the parenthesis character is still there. |
| The character that we want to insert is the number 3, so we
press the key. We have done this in Figure 70. Since we are in
INSERT mode, the 3 is inserted in the text. The blinking underline
cursor moves to the right, along with the rest of the line. Again,
the figure has been augmented with the red parenthesis.
|
| We exit INSERT mode and return to the GRAPH screen
by pressing the key.
The new plot shows the change in the third equation. |
| We have looked at four of the
five keys at the top of the keypad. Let us check out the remaining key.
If we press the key, the calculator moves
into TRACE mode. The display has been changed by placing a copy of the
first equation at the top of the screen.
In addition, a blinking marker is placed on the first equation, in this case at the point (0,-2).
And the coordinates of the location of the blinking marker have been displayed
at the bottom of the screen.
In TRACE mode, we use the left and right cursor keys to move the blinking marker along the equation displayed at the top. We use the up and down cursor keys to make the blinking marker jump from one equation to the next. |
| For Figure 73 we have used just the key
to move the blinking cursor along the first equation.
Note the changing coordinates as you do this.
We stop, in Figure 73, when x=1.4893617. |
| To move from Figure 73 to Figure 74 press
the key. This moves the trace from the first
equation, Y1=3X-2, to the second equation, Y2=3X+11. Notice that it is the second
equation that is now displayed at the top left of the screen.
But, where is the blinking cursor? If we look at
the coordinates at the bottom of the screen, we see that the x-value has
not changed from what it was in Figure 73. However, the corresponding y-value
for the second equation is Y=15.468085, a point that is off of the screen.
Therefore, we are tracing the second equation, but our marker is off the screen at this point.
|
| We can press the key to
jump the trace to the third equation. The x-value has not changed, but the corresponding y-value is
now on the screen. Therefore, we can see the blinking marker sitting on the
third line. |
| We will use the key to move that
blinking marker to the intersection of the
two lines. We can see, in Figure 76, that we are close to the intersection,
that we are tracing Y3=(-X+13)/3, that the x-value is 1.918936 and the y-value is
3.6950355. |
| For Figure 77 we have pressed the key
so that we are again tracing the Y1=3X-2 equation.
The x-value remains unchanged from Figure 76.
However, there is a new y-value, namely, 3.7446809. The two lines are not at the
same y-value for the given x-value. In other words, we are not really at
the point of intersection. Let us zoom in on the picture.
|
| For Figure 78 we have shifted to the ZOOM
screen by pressing the key. Then
we moved down to the ZIn option. To leave Figure 78 and
move to Figure 79 we press the key. |
| In Figure 79 we are in the middle of the ZIn option.
We need to place the blinking cursor at the point we want to be the center of
the new screen. Once that is done, we press
to perform the ZIn option.
|
| Here, in Figure 80, we have zoomed in to the area around the point of intersection. We can see that we are not at the point of intersection, but we are close. Let us zoom in further, but this time we will use the ZBox option. |
| We return to the ZOOM screen via the
key. ZBox is the default selection.
We need only press the key to start the process,
and move to Figure 82. |
| We are in the ZBox process. We need to place the marker at a corner
of the box that we want to draw. We will use the cursor keys to move the marker
to the position shown in Figure 82. Then we press the
key to set that corner. |
| In Figure 83 we have used the cursor keys to move the cursor to the opposite corner of the box. The calculator expands the box as we move the cursor. |
| Pressing the key accepts this point as the opposite corner and
uses that region to define a new area for the next GRAPH screen, shown in Figure 84.
Note that the blinking cursor is right in the middle of the graph, covered a bit by the
line.
|
| We can use the cursor keys to move the blinking cursor to the intersection of the two lines, as has been done in Figure 85. This gives us a good approximation to the true value of the coordinates of the point of intersection, somewhere close to (1.9,3.7). |
| In Figure 86 we press the key to move back to the WINDOW screen to check out the
current settings. |
| Rather than use the ZOOM options, we can perform our own ZOOM by changing the settings on the WINDOW screen. If we want the point (1,9,3.7) to be at the center of the screen, then we need to change the WINDOW settings so that those values are exactly between the low and high values for both x and y. In addition, we recall that the screen is 63 pixels high by 95 pixels wide. Therefore, we can chose our x-limits as 1.9±0.0047 and our y-limits as 3.7±0.0031. Those values will not only put the point (1,9,3.7) in the middle, they will also give us a display with equal horizontal and vertical spacing, and they will give us pixels with coordinates that change by 0.0001 in each direction. Those values are shown in Figure 87. |
| We press the key to move from Figure 87 to Figure 88.
We observe in Figure 89 that we have been successful in placing the intersection
in the middle of the graph. |
| For FIgure 89 we have moved into TRACE mode by pressing the
key. Note that the first equation is displayed at the top left.
Also, note that the marker is at (1.9,3.7). |
| If we use the key to shift the trace to the third function
we see Figure 90. Again, the marker is at the same point. We have found the exact
point of intersection of the two lines. |
That is all for this page. Hopefully, it has given you a chance to do some graphing and to learn to use the various keys and options on the calculator.
©Roger M. Palay
Saline, MI 48176
January, 1999