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Step 1: Recruiting Testers
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By testers we mean people who will represent the users
and test the site under the supervision and with the guidance
of design-team members who are administring the test.
Qualifications of Testers
- Not familiar with the design (so not members of the
design team)
- As close as possible to the target audience
profiles or "personae"
- If it isn't possible to get someone close to a particular
audience profile, someone with imagination and the ability
to "act the part"
- Able to come during a time when the test administrators can
give the test
- Willing to do it on a volunteer basis (for free - of course,
in professional Web design there is a budget for paying testers,
but this is a class...remember? ;-)
How many are Needed?
The ideal number of testers is ten for each target audience type,
though two is the minimum. Larger numbers of testers are good
not only for statistical reasons, but also to give everybody in
the class a chance to take more than one test-administration role
and get some practice with each. (This builds confidence, which
is priceless during job interviews!)
Recruiting Suggestions
Recruiting is primarily the responsibility of students in the class,
though the instructor may be able to help. Here are some possible
sources of willing volunteers:
- Your classmates in other classes
- Your family members (siblings, older or younger; even parents
and grandparents when these are available)
- Organizations that represent specific parts of the target
audience.
- Former teachers or instructors
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Step 2: Assigning Test-Teams and
Roles |

How Many Teams?
The class will be divided into testing teams; the number of teams
will depend on the number of students in the class, the number
of target audience types, and the number of volunteer testers
you can recruit.
Test Administrator Roles
As discussed in the Usability Test Plan phase (W78L),
two or three staff testers are needed, depending on which kind
of prototype is to be used. Students should take a turn in each
role in order to gain experience and confidence, unless there
are too few tester-volunteers to make that possible. The roles
are:
- Presenter: the person who instructs the user in
how to go about the test, and reads the scenarios to them.
The presenter is the only member of the testing team who should
talk to the user during the test; otherwise, the user can
easily get distracted or confused. The presenter should encourage
the user to "think aloud" so the Observer can make
note of their impressions and ideas.
- Observer: this person makes detailed notes on the
user's actions during the test. Often, the observer records
the number of seconds it takes for the user to complete a
goal. Observerswill need to take notes quickly and legibly.
- Computer: if paper prototypes are used,
there has to be someone to simulate the action of the computer
by changing pages and presenting pop-ups and dialog boxes.
This person should know the screens well, and organize them
for quick retrieval during the test.
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Step 3: Practicing and Preparing
for Test Administration |

Preparation Checklist
- Equipment
- A computer with appropriate connection is available
at the scheduled time
- It is possible to simulate the test scenario on the
available equipment
- Test materials
- Copies of the test scenario are available to everyone
on the test-administration team
- Site mockups (either on paper or on computer) are
available
- There are note pages prepared with scenario and site
information so the Observer can make observations
quickly and effectively
- Volunteer Testers
- Enough testers have been recruited (10 ideally; 2
minimum)
- Testers have agreed to be present at the appropriate
time
- Testers have been briefed about the testing procedure
and what is expected of them (but not about
the specific scenarios they will test)
- Testers have been reminded by a phone call or email
the day before testing
Practice
Practicing is important, because lack of practice can lead to mistakes,
and mistakes can lead to ruined test sessions. One of the main
goals of user testing is to capture what a use experiences the
first time they see the Web site. So if the first session
with a user is spoiled, it may be necessary to recruit another
volunteer who has never seen the site.
Review the section of W80c that
discusses what you need to know and what your attitude should
be. Keep this in mind as you practice with fellow members of the
development team. You may want to go through each scenario two
or three times, or until you feel quite familiar with the routine.
Use the information linked in the following section to guide you
through both the practice sessions as well as the real test sessions. |
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Step 4: Administering the Test
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There are four parts to administering a user test session. Review
the information from module W80c linked here, and use
them to guide you through the testing:
- Welcoming
- Presenting
- Making notes
- Getting user reactions
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Procedure for Submitting Materials
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- Individual team members get their part of this assignment
to the Team Leader by email attachment, or some other method
mutually agreed upon in discussion.
- Team Leader makes sure all documents in the milestone
of which this is a part are gathered together in a compatible
form.
- Team Leader and/or content specialist check
for correct spelling and English usage.
- Team leader verifies that material submitted meets
the requirements.
- Team leader or content specialist FTP the
material to the team's Web site, informing the instructor
and other team members by emailing to them the URI.
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Original: 9 January 2005;
Last modification: Monday, 31-Aug-2009 11:48:07 EDT