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Exploring Fireworks, part 1

Module D31h

* About this document... * Audience and Objectives *

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Macromedia Fireworks is a graphics program designed sepcifically for Web image and page creation. It combines features of bitmap (raster) graphics programs like Adobe Photoshop with vector (object) graphics like Adobe Illustrator's. In addition, it provides help in creating animations and other Web-specific items. This assumes you are using Version 3.

What to Do

There are two parts to this exercise: doing the Fireworks Tutorial, and defining important terms and concepts

Doing the Tutorial

  1. Run Macromedia Fireworks. At WCC, Fireworks is available only in selected labs, such as LA 129 and SC 302.
  2. From the Help menu, select Tutorial. This should open a browser window that has the tutorial in it. You will need to switch frequently between the browser window and the Fireworks window.
  3. If you are asked to download a newer version of Shockwave, you may skip it. It wants to show you a short animated sequence, but  this is optional.
  4. You should do all the sections of the tutorial, including:
    1. Drawing tools
    2. JavaScript buttons
    3. Sophisticated rollovers
    4. Live Effects
    5. Automation
    6. Masks
    7. Hotspots
    8. Image optimization
    9. Export images, HTML, and JavaScript
    10. Animation
  5. When you open the first tutorial file, Tutorial_Start.png, you should save it onto your ZIP disk. If you're working at home, save it on your hard drive in a different directory/folder from the one the tutorial is in.
  6. You will be opening a second file, Animated_Start.png. Save that on the same disk as the first file.
  7. Be prepared to show the results of your work in class. If you use a diskette, hand it in to your instructor. If you put the files on your Web site, send the instructor email with the URL.

  8.  

     


Define Terms and Concepts

You will encounter the following terms and concepts as you work through the tutorial. Jot down a brief explanation of each, so you will be prepared to discuss them in class.
  1. Stroke and fill
  2. Select and Subselect
  3. Objects and Bitmaps
  4. Save and Export
  5. Symbols
  6. Text options
  7. Rollovers
  8. Preloading images
  9. Button states:Up, Over, Down, Over while down
  10. Hot spot
  11. Link
  12. Target
  13. Image map
  14. Slice
  15. Slice object
  16. Mask
  17. Layers
  18. Fireworks frames and HTML frames
  19. Layers and frames
  20. Shared layers
  21. Onion skin
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Audience: This is for people who want to learn about Macromedia Fireworks 3 and have a compute with that software available.
Objectives: When you successfully complete this lesson, you will be able to...

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About this document...
Module D31h: Exploring Fireworks, part 1. This document is part of a modular instruction series in computer technology. For more information, see the overview or the list of modules in this series, D: Desktop Publishing and Computer Grpahics. This document has been used in the following classes: INP 143.

Author: Laurence J. Krieg
Institution: Internet Professional Department, Washtenaw Community College
History: Original: June 2000; This revision posted Monday, 31-Aug-2009 11:47:56 EDT
Copyright © 2000, Laurence J. Krieg, Washtenaw Community College
Instructors: You may point to this file in your Web-based materials.
Students: you may make a copy for your personal use.
All other uses: contact the author, Laurence J. Krieg for permission.
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